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   Assassins Creed Unity: The idealized but great game




When its mentioned that Ubisoft is going to develop a new Assassin's Creed, there is a commotion and the people gets altered. Its definitive that they have took this exemption of being one really waited by the gamers with several years of for way to one of annual exemptions. And much more its the euphoria that Assassin's Creed: Unity is thrown simultaneously with Assassin's Creed: Rogue, Assassin's Creed's game that will go to the past generation. But the interesting and marvellous thing is that with every delivery, they manage to give additional elements to the logistics that it allows to the gamers to enjoy an experience relatively different from what they have experimented on past games.

In definitive, what more calls the attention on all the Assassins' games it is the history and here it was not the exception. The interleaving of the important events for the epoch that shows the game of Paris has been one of the nearest ones to the real-life events. Another thing that it captivates, its Arno's attitude once it begins to interact with the order. You will never see a faithful Arno to the Assassins order and it comes to a point that his ire and his small personal hunt takes it to an event that has never happened in any Assassin's Creed's game.

The detail of the game its elaborated enough, or at least in PlayStation 4 (the platform where it was played), it has nothing to envy with Assassin's Creed IV: Black Flag. The details of lighting in the catacombs, the transition when you enter from a clear place to an obscure one, for example, inside the houses, contain this moment of transition of what would happen if you do it in real life: this effect where your eyes get used to the new environment of light.

 

The only thing that defers this game of the previous ones is that to execute a parry is much more difficult: it is not so obvious and sometimes they are attacking you from out of the screen and you do not see when the attack comes. Another point is that until now, is not necessary to avoid a shot that is not rolling (with a good synchronization) or approaching the one that is going to shoot you.